![]() ![]() Undead, constructs, oozes, plants, incorporeal creatures, and creatures immune to extra damage from critical hits are not vulnerable to this additional damage. ![]() The extra damage only applies against living creatures that have a discernible anatomy. This extra damage increases by 1d6 for every four levels gained above 1st (2d6 at 5th, 3d6 at 9th, 4d6 at 13th, and 5d6 at 17th level). The extra damage applies only to attacks taken during the scout's turn. The skirmish ability cannot be used while mounted. The extra damage applies only to attacks made after the scout has moved at least 10 feet. She deals an extra 1d6 points of damage on all attacks she makes during any round in which she moves at least 10 feet away from where she was at the start of her turn. Skirmish (Ex): A scout relies on mobility to deal extra damage and improve her defense. Scouts are proficient with light armor, but not with shields. Weapon and Armor Proficiency: Scouts are proficient with all simple weapons, plus the handaxe, throwing axe, short sword, and shortbow. ![]()
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